![]() ![]() The rule is unchanged, it's only a cosmetic change. Go For It (GFI) has been renamed Rush.Interceptions allow the player to either catch the ball himself as usual, or deflect (scatter) it instead. ![]() Any player can now jump over a prone or stunned player, but not over an empty square or a standing player.You can now burn as many rerolls as you have during a turn, though a roll can never be rerolled more than once. Rerolls are no longer limited to one per turn.See the section PLAYER SKILLS for all details. Rather than fixed levels and random rolls, you now spend SPP on different bonuses with different costs: Primary skills, Secondary skills and characteristic upgrades. You have more control over the upgrades of your players.Agility, Passing and Armor are presented as a score to reach, such as 4+, instead of a raw characteristic, such as 3.Passing is only used to throw the ball or throw a player. The new Agility is used to dodge, leap, pick up the ball and catch a pass. ![]()
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